AR might promote learning in
several different ways. First is it
allows students to view thing in a 3D form.
This allows students to see an object that they normally wouldn’t be
able to see from all sides. It can also
be used in learning to jump start discussions.
If a student is able to view something new, in a new way like AR this
may jumpstart learning. AR may also give
boring textbooks better visuals. These
visuals may help student retain information better. AR may also bring everyday objects into
learning. Like a t-shirt that when a
smartphone is pointed at it. Give the
students the inside look of the human body.
AR can be used to show us how something works internal (like an
engine). Without having to make
expensive cut-aways.
Companies like Crayola and Quiver
Vision have made AR that allow people to take their 2D artwork and make it into
AR or pop out onto the page. This can be
a good asset to get student interested in art. Curisope is a company that uses
AR to help students learn about the human body, by seeing internal organs in
AR. Popar is a AR company that is combining charts and books with AR. While reading books students can use AR to
make images come alive. As a father with
a almost one year old. I have been
seeing many book companies doing this.
Whether it is a fun story or a learning book. They make smartphone apps that make this
pictures come alive.
AR like VR is money and technology
based. These two things may keep many
people or classrooms from being able to use AR.
If a student or school can’t afford the technology to run VR, having
those aspects in books will not help those students. Access to the internet is also an issue with
AR. In many areas of the world internet
access maybe sketchy or no existent. This
would mean many people may not be able to benefit from AR. Lastly the biggest issue with AR is screen
time. Students/ kids get a ton of screen
time. And if we add one more type of
screen activity will it make them more dependent on them?
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